
blurriness, color filters) can be disabled. In missions where an injured player must be healed by others, he can nevertheless heal himself, if no medic or AI is responding. If stuck on some terrain obstacle, this will force the player (or his vehicle) out of it.įlipped over vehicles can be put back on their wheels.Īny existing vehicles (even the one the player may be locked into) can be unlocked and used normally. The weather can be set by individually controlling overcast, fog, rain and wind.The current mission time can be forwarded up to 12 hours, to change the time of day you would like to tackle the mission at.Access existing UAV/ULB video feeds anywhere on the map, or launch your own.Have the source of incoming shots indicated (relative to the player) on a special display.Receive information about troop location and strength.Vehicles of AI group members can be locked and unlocked.Other AI unit can freed, if they're stuck on a terrain obstacle.Other soldiers present in the mission can be recruited to the player's group.The player can leave (or re-join) his group, or become the leader (if he isn't yet).The player's group members can be totally immobilized, to keep them from moving and shooting.Change to a different unit type (either keeping the current equipment, or using the new type's default loadout).


(This includes any special equipment added by expansions or mods.) Any equipment available to your side can be air-dropped, either at the player's location, or a position defined on the map.So—with this addon I can now totally immobilize my group members, request a silenced rifle and some mines, skip forward a few hours into the dark, and finish the mission nicely by myself.Ĭertain beats using the "endmission" cheat to get to the next one! Only problem is—I've already used my artillery strike (since I wasn't aware I only had one available), my support team isn't showing up, and my group members keep opening fire, even though I tell them not to. One example: In the "Manhattan" mission I've reached the point where I'm supposed to destroy the Chedaki base. So—rather than using the standard cheats and spoiling all the fun, I've decided to create a little tool that lets me modify a bit how the mission is played. I recently revisited some of the old Arma2 missions, and, like many people, got stuck due to faulty triggers, limited Intel and supplies, and bothered by obnoxious AI group members.
